This course explores the intersection of human cognition and digital tools. Students will examine how people learn and how instructional technology can be designed to align with cognitive processes. Key topics include Information Processing Theory, Cognitive Load, and the impact of multimedia on memory and learning.
Learning Outcomes
By the end of this unit, learners should be able to:
1.Identify and evaluate digital tools and platforms suitable for supporting different teaching and learning needs.
2. Design technology-integrated courses that promote active, collaborative, and learner-centered learning.
3. Apply instructional design principles (such as alignment of objectives, activities, and assessment) in creating digital learning environments through learning theory Laurillard’s Conversational Framework and Community of inquiry.
This module aims to provide students with conceptual and theoretical understanding as well as practical skills of the processes of instructional design in inclusive e-teaching and learning.
Students shall acquire advanced skills in developing inclusive instructional materials on UR platforms like Moodle and any other platforms.
It also aims to equip students with competence in selecting pedagogical approaches appropriate for inclusive e-teaching and learning.
By the end of this module, you will be able to
1.Critically evaluate emerging technologies and their pedagogical potential.
2. Apply design and learning theories to immersive (VR/AR) environments.
3.Develop and justify prototypes that integrate emerging technologies into authentic learning contexts.
4.Analyze ethical, accessibility, and cultural implications of immersive education.
5.Synthesize insights from VR/AR research to inform innovation and policy in e-learning.