Med Technology 2026 Intake

MET9131: Learning, Cognition and Technology
Med Technology 2026 Intake

 

This course explores the intersection of human cognition and digital tools. Students will examine how people learn and how instructional technology can be designed to align with cognitive processes. Key topics include Information Processing Theory, Cognitive Load, and the impact of multimedia on memory and learning.

Designing Technology Supported Learning Environments
Med Technology 2026 Intake

Learning Outcomes

By the end of this unit, learners should be able to

1.Identify and evaluate digital tools and platforms suitable for supporting different teaching and learning needs.

 2. Design technology-integrated courses that promote active, collaborative, and learner-centered learning.

3. Apply instructional design principles (such as alignment of objectives, activities, and assessment) in creating digital learning environments through learning theory Laurillard’s Conversational Framework and Community of inquiry.

Inclusive E-Teaching and Learning Instructional Design.
Med Technology 2026 Intake

This module aims to provide students with conceptual and theoretical understanding as well as practical skills of the processes of instructional design in inclusive e-teaching and learning.

Students shall acquire advanced skills in developing inclusive instructional materials on UR platforms like Moodle and any other platforms.

It also aims to equip students with competence in selecting pedagogical approaches appropriate for inclusive e-teaching and learning.

Emerging Technology and E-Learning
Med Technology 2026 Intake

By the end of this module, you will be able to 

1.Critically evaluate emerging technologies and their pedagogical potential.

2. Apply design and learning theories to immersive (VR/AR) environments.

3.Develop and justify prototypes that integrate emerging technologies into authentic learning contexts.

4.Analyze ethical, accessibility, and cultural implications of immersive education.

5.Synthesize insights from VR/AR research to inform innovation and policy in e-learning.

Accessibility

Background Colour Background Colour

Font Face Font Face

Font Kerning Font Kerning

Font Size Font Size

1

Image Visibility Image Visibility

Letter Spacing Letter Spacing

0

Line Height Line Height

1.2

Link Highlight Link Highlight

Text Alignment Text Alignment

Text Colour Text Colour